Syed Faiyaz

@raad184
5.0(74)

3D Generalist and Multimedia Specialist

Australia
Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
Melbourne-based 3D Artist specialising in character art, game assets, and interactive media — working across the full pipeline from concept and sculpting through to real-time engine integration. My work spans game development, virtual production, commercial 3D — delivering for both indie projects and enterprise clients internationally. My capstone game was showcased at PAX Australia 2024. Whether you need a character, game asset, or product render, I bring creative vision and technical precision to every project. Blender · Maya · ZBrush · Substance Painter · Unreal Engine · Unity · Adobe Suite... Lee más

Habilidades

r
raad184
Syed Faiyaz
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Animación de personajes
I will sculpt a 3d character model for unity, unreal, games, animation
5.0(62)

Porfolio

Experiencia laboral

3D Visualizer / Creative Media Specialist - Ecube Inc.

Studio • Tiempo completo

Nov 2019 - Nov 2020 • 1 yr

Mixed Reality content — designed and delivered real-time interactive Mixed Reality experiences in Unreal Engine for Multinational clients Virtual production pipeline — executed 3D visualisation within a live virtual production workflow for mass entertainment events with audiences of 3,000+ 3D asset production — created commercial renders and production-ready assets and previsualization of high value events across multiple concurrent client briefs.

Team_71 | Liberation 71

3D Generalist | Founding Member

Team 71 | Liberation 71 • Trabajador autónomo

Dec 2012 - Dec 2017 • 5 yrs

Founding member — one of five core team members who built Team71, Bangladesh's first mainstream FPS game catered towards national interests. Recognised as a pioneer of modern Bangladeshi game development. - 3D environment art — created assets and set dressing for the Rajarbagh Police Lines level, a historically accurate recreation of a key site from the 1971 Bangladesh Liberation War. - Organic and hard surface modelling — responsible for accurate creation of historic characters such as The Birsresthas, environment elements and hard surface props across a small, self-sufficient production team. - Unreal Engine 4 pipeline — full asset integration including material setup, collision, and scene dressing. - National press coverage — Team71's work covered across five national publications including The Financial Express Bangladesh, Kaler Kantho, Banglanews24, The Daily Sangbad, and Priyo News — all citations preserved on Bengali Wikipedia.

74 Reseñas
5.0

(67)
(5)
(1)
(0)
(1)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    4.9
  • Recomendar a un amigo
    5
  • Servicio según lo descrito
    5
1-5 de 74 reseñas
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    sr_drew

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    5

    Great work!

    USD 600-USD 800

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    ravenaki

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    AAA+ grade quality!

    USD 200-USD 400

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    jelia071

    CA

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    Colaboración continua
    5

    Very responsive, makes adjustments and keeps me informed throughout the entire process. Gave me different options to work with and let me see how things would look in different ways. Really happy with end product. Works quickly as well.

    USD 200-USD 400

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    gig

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    jelia071

    CA

    Canadá

    Colaboración continua
    5

    Very quick and effective worker. Communication was constant and ongoing. The project looks exactly how I imagined it. I will work again with him!

    USD 100-USD 200

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    gig

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    annearly

    US

    Estados Unidos

    5

    I wanted a model that was simlar in style to the seller's previous work. I did not have nay experience setting the requirements for this type of work and the seller was very helpful and patient.

    USD 200-USD 400

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    gig

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