p
profcym

Noah Fischer

@profcym

Filing ready USPTO PCT figures, 4K PBR 3D models, print ready

Alemania
Alemán, Inglés, Francés, Español, Italiano
Parte de la información aparece en idioma inglés.
Sobre mí
Filing-ready patent drawings and production-ready 3D assets, delivered clean and on time. I create WIPO PCT and USPTO non‑provisional utility patent figures plus design patent view sets for appliance housings and control panels: black‑and‑white line art, exploded/section views, reference numerals, and PDF sheets ready for filing. I also model realistic animals for games and renders: German shepherd 3D models with 4K PBR, UVs, FBX/GLB from Blender, plus manifold STL French bulldog busts for FDM and resin printing. Clear specs, fast updates, quick revisions.... Lee más

Habilidades

p
profcym
Noah Fischer
desconectado • 

Revisa mis servicios

Ilustraciones
I will create patent drawings for industrial design appliance housing control panel
Ilustraciones
I will wipo pct compliant non provisional patent figures black and white line drawings

Experiencia laboral

Self_Employed

Self Employed

Freelance • 9 mos

Patent Drawing Illustrator (WIPO PCT / USPTO)

May 2026 - Present4 mos

Create WIPO PCT and USPTO non‑provisional utility patent figures as black‑and‑white line drawings. Produce exploded views, section views, detail views, figure numbering, reference numerals, and filing‑ready PDF sheets. Redraw from CAD, sketches, and photos and ensure PCT Rule 11 style layout and print clarity.

3D Sculptor (3D Print‑Ready STL, Manifold Models)

Apr 2026 - Present5 mos

Sculpt high‑detail busts and figurines for FDM and resin printing. Deliver watertight manifold STL files, hollowing and drain holes, scale checks, and slicer‑friendly geometry for reliable printing.

Self_employed / Freelance

3D Character Artist (Realistic Animals, Game‑Ready PBR)

Self employed / Freelance • Freelance

Mar 2026 - Present6 mos

Model realistic animals optimized for real‑time use. Create clean topology, UVs, and 4K PBR textures; export FBX/GLB and validate imports for Blender, Unity, and Unreal workflows.