Turning Concepts Into Stunning 3D Characters for Games, Printing and More
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Sobre mí
I'm David Saenger a professional 3D Character Artist specializing in custom character sculpting, low-poly modeling, stylized game characters, and game ready assets for Unity and Unreal Engine. I create detailed 3D models for games, 3D printing, collectibles, and rendering projects with a strong focus on quality, optimization, and visual appeal. Using Blender, ZBrush, Substance Painter, and Maya, I deliver production ready characters with clean topology, detailed sculpting, and reliable results for your creative vision.... Lee más