I will create detailed 3d character models in zbrush and blender


Acerca de este Servicio
Are you looking for a professional 3D artist who delivers high-quality, detail-oriented 3D models?
Youre in the right place.
Im Prasoon, a skilled 3D Artist specializing in creating production-ready 3D models for games, animation, films, and visualization. I focus on clean topology, accurate details, and industry-standard workflows to ensure the best results.
What I Offer
High-quality 3D modeling
3D sculpting (realistic or stylized)
Character, prop, and asset creation
Clean topology & retopology
UV unwrapping
PBR texturing
Game-ready optimization
Photogrammetry scan cleanup & optimization
Software I Use
ZBrush High-detail sculpting
Blender / Maya Modeling & cleanup
Substance Painter PBR texturing
RealityCapture Photogrammetry workflows
Suitable For
Games (Unity / Unreal Engine)
Animation & Films
Product Visualization
3D Printing
AR / VR projects
What Youll Receive
High-quality 3D model
Clean mesh & proper topology
UVs (if required)
Textures (if included in the package)
Source files
Professional & timely delivery
Why Choose Me?
Attention to detail
Professional communication
Client-focused approach
Industry-standard quality
100% satisfaction priority
Preferencia de estilo de entrega
Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.
Conoce a Theprasoon
3D Artist
- DeIndia
- Miembro desdedic 2025
- Responde aprox. en:10 horas
Idiomas
Inglés, Hindi
FAQ
What file formats will I receive?
You can receive files in FBX, OBJ, STL, or BLEND formats. Other formats can be provided on request.
Do need UV unwarpping
yea i offer uv unwarpping on props 3d model character modeling
What do you need to start the project?
I need clear project details such as reference images, style preference (realistic or stylized), usage (game, animation, print), and required file formats.
Do you create game-ready 3D models?
Yes. I can create game-ready models with clean topology, optimized polycount, UVs, and PBR textures suitable for Unreal Engine and Unity.
Which software do you use?
I mainly use ZBrush, Blender/Maya, Substance Painter, and RealityCapture depending on the project requirements.
Can you work from reference images or sketches?
Absolutely. I can create accurate 3D models using reference images, sketches, or real-world photos.
How long does delivery take?
Delivery time depends on project complexity. Simple models take less time, while detailed characters or scans may require more time.
Should I contact you before ordering?
Yes, please message me before placing an order so we can discuss details and ensure the best results.

