I am an FX Artist with a couple of years of experience using Houdini, with a strong understanding of FX workflows and simulation techniques. My primary focus is on FLIP simulations and large-scale water FX using Houdini’s ocean tools and workflows. I also have experience with Whitewater, Pyro, RBD Destruction, Particles, and MPM. I enjoy R&D, troubleshooting, and solving technical challenges to create realistic and production-ready FX.... Lee más