I will unreal engine multiplayer and networking systems development


Acerca de este Servicio
Experienced Unreal Engine developer specializing in multiplayer and networking systems. I build client-server replication, Steam authentication, dedicated server setups (AWS), and session management all learned from developing my own multiplayer open-world RPG over 2+ years. I deliver clean, working systems with clear documentation so you can maintain and extend them yourself.
Conoce a Andres P
Unreal Engine Developer Software Game Developer
- DeColombia
- Miembro desdesep 2026
Idiomas
Español, Inglés
Mi porfolio
Otros servicios de Desarrollo de videojuegos que ofrezco
FAQ
Do you work with existing Unreal Engine projects, or only new ones?
Yes, I can work with your existing project. Just share the relevant files or repository access, and I'll review the current setup before starting.
What multiplayer features can you implement?
Client-server replication, RPCs, session/matchmaking basics, Steam authentication, dedicated server setup and deployment (AWS), and general networking architecture for gameplay systems.
Do you provide the server hosting, or just the code?
I set up and configure the server-side systems (including AWS dedicated servers if needed), but hosting costs are covered by the client. I can guide you on the cheapest reliable setup for your project's scale.
What do you need from me to get started?
Your Unreal Engine project files (or repo access), a clear description of the multiplayer feature you need, and your target platform (PC, mobile, etc.).

