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Character Shape Artist
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Cinematic Lighting & Rendering
Unreal Engine • Freelance
Sep 2026 - Present • 0 mos
Specialized in creating high-quality MetaHuman characters and realistic 3D visuals in Unreal Engine. Experienced in character modeling, skin and material development, realistic hair, clothing, cinematic lighting, and environment setup. Developed and refined character looks for cinematic renders, game projects, promotional visuals, and real-time applications, with a strong focus on realism, detail, and professional presentation.