
Philipp Kluge
I create 3D characters, animations and avatars for games, VRChat, and VTubers
Habilidades

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Porfolio
Experiencia laboral
: Game Character and Asset Artist
Ubisoft • Tiempo completo
Oct 2025 - Oct 2025 • 0 mos
I create 3D characters and digital assets for game development and interactive projects, with experience working across stylized and realistic visual directions. My responsibilities include character modeling, sculpting, retopology, texturing, material setup, and preparing assets for real time applications. I have worked on character concepts intended for game engines, including realistic designs, fantasy characters, creatures, and customized player models. I pay close attention to polygon optimization, topology, proportions, UV preparation, and visual quality so assets can be integrated efficiently into production workflows. I collaborate with clients to understand game play requirements, artistic references, target platforms, and technical specifications. Each project is developed with a balance of strong visual design and practical usability for games and interactive experiences.
3D Avatar Artist
Epic Games • Freelance
May 2025 - May 2025 • 0 mos
I create custom digital avatars and virtual characters designed for online communities, streaming, gaming, and immersive platforms. My experience includes VRChat avatar modeling, furry character creation, VTuber designs, stylized avatars, expressive facial features, clothing, accessories, and platform-ready optimization. I develop characters with attention to personality, proportions, visual identity, and functionality. Models can be prepared for PC and Quest requirements depending on project specifications. I work from sketches, references, existing concepts, or client ideas and transform them into polished 3D characters. I also consider rigging, facial expressions, materials, and performance requirements when preparing avatars for interactive use. My goal is to create memorable virtual characters that match each client's identity and creative vision.
3D Character and Digital Artist
Upwork • Freelance
Oct 2024 - Oct 2024 • 0 mos
I specialize in creating custom 3D characters for games, animation, digital content, and creative projects. My work includes character modeling, sculpting, texturing, stylized designs, cartoon characters, realistic characters, and production ready assets. I develop characters from initial concepts into polished 3D models with attention to anatomy, proportions, clothing, accessories, materials, and visual detail. I also prepare optimized models for different platforms and project requirements, ensuring clean topology and practical asset structure. I collaborate closely with clients to understand their ideas, reference materials, preferred style, and intended use. My focus is delivering distinctive characters that are visually appealing, technically organized, and suitable for animation, rendering, games, or digital presentation.