p
pawel_mendera

Pawel Mendera

@pawel_mendera

Product Designer 3D Modeling, Rendering and 3D Printing

Polonia
Inglés, Polaco
Parte de la información aparece en idioma inglés.
Sobre mí
Product designer with a background in industrial design. I help take ideas from concept to finished prototype — 3D printed or rendered. I work in Rhino and SolidWorks: precise 3D models, technical documentation, photorealistic renders for marketing use before a prototype even exists. I also specialize in reverse engineering — turning a scan, photos, or physical object into an accurate 3D model ready for editing, printing, or production. 3D printing is both my passion and daily tool — it gives me real insight into manufacturing constraints.... Lee más

Habilidades

p
pawel_mendera
Pawel Mendera
desconectado • 

Revisa mis servicios

Modelado y renderizado 3D
I will help you bring your idea to your hands
Otras materias
I will teach you rhinoceros 3d

Experiencia laboral

Product Designer at GRID Design Studio

GRIID • Tiempo completo

Sep 2024 - Present1 yr 10 mos

I'm an industrial designer from Kraków, and honestly, 3D printing has become a bit of an obsession for me — not just as a hobby, but as something that shapes how I think about design every day. My path really started at Grid Design Studio, where I've been working since 2024. That's where I learned to take a project from a rough idea — sketches, research, first concepts — all the way through to a polished design proposal. I got comfortable moving between ideation and execution: prototyping, building mock-ups, putting together the visual materials and documentation clients actually need to say yes to a project. Then in 2026, I stepped into a role that let me go deeper into the technical side — 3D Modeller and 3D Printing Specialist at MediFemTech. This is where things really clicked for me. I spend my days building and preparing 3D models for prototyping, visualization, and production, and I run the entire 3D printing process myself — file prep, printing, post-processing, all of it. What I care about most in this role is making sure a model isn't just something that looks good on screen. I'm constantly refining designs to make sure they actually function, that the dimensions are accurate, and that the thing can genuinely be manufactured. There's a real difference between a model that renders nicely and one that survives contact with a 3D printer or a production line — and I've learned that difference the hard way, through a lot of trial and error.