I am a 3D Artist with over 4 years of experience creating high-quality 3D models for games and real-time applications. I specialize in hard-surface modeling, game-ready assets, props, and optimized meshes with clean topology. My focus is on creating visually strong models that are efficient, optimized, and ready for production pipelines.
I’ve been working in 3D art for over four years, building assets for game development, interactive projects, and digital environments. Throughout this time, I’ve developed a professional workflow that ensures quality, performance, and attention to detail.... Lee más