A 3D Character Artist and Animator with proven and solid field experience specializing in realistic Metahuman characters, stylized game assets, motion capture ready rigs, and cinematic animations for Unreal Engine, Unity, and film production.
I help studios, filmmakers, game developers, VTubers, and virtual production teams bring next gen digital humans and stylized characters to life with clean topology, PBR accurate texturing, and fully rigged facial + body systems ready for animation or mocap.
Message me before ordering and let’s build something amazing the right way.... Lee más