3D Character Artist, Rigging, Skinning Specialist, CC4, CC5, iClone, Blender
Estados Unidos
Inglés, Francés
Parte de la información aparece en idioma inglés.
Sobre mí
I’m a professional 3D Character Artist and Rigger specializing in character creation, rigging, skinning, weight painting, texturing, and customization. I work with Blender, Maya, Character Creator 4 & 5, iClone 8, Unreal Engine 5, MMD, Daz 3D, and The Sims 4. I create custom characters, fix models, improve facial details and deformation, and prepare characters for animation and games. Whether you need a new character, fix rigging, or a customized model, I focus on clean results, quality work, and reliable communication to bring your ideas to life.
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