I am a dedicated 3D Modeler with experience creating detailed, production-ready 3D assets for games, animation, architecture, and product visualization. My work combines technical precision with artistic creativity, covering everything from concept sculpting to final textured and optimized assets.
I specialize in both organic and hard surface modeling, using tools like Blender, Maya, ZBrush, and 3ds Max, along with Substance Painter and Photoshop for high quality texturing. My workflow includes UV unwrapping, PBR material creation, and rendering... Lee más