I specialize in high-poly sculpting, retopology, and PBR texturing using ZBrush, Maya, and Substance Painter. To deliver flawless deformation, I build advanced rigs and fluid animations in Blender, Cascadeur, and Cinema 4D. I focus on clean topology, optimized game loops, and seamless engine integration (Unity/Unreal). Let’s bring your virtual world to life—send a message to discuss your character requirements!... Lee más