o
octavevalmont

Octave Valmont

@octavevalmont

3D Character Modeling and Animation Artist

Francia
Inglés, Francés, Alemán
Parte de la información aparece en idioma inglés.
Sobre mí
I create custom 3D character models and animations for games, videos, and digital projects. I work on realistic, stylized, cartoon, and low poly characters, including game-ready models, character rigging, facial expressions, and smooth animation. I can help with Blender character modeling, Unity and Unreal Engine assets, VRChat avatars, and VTuber designs. I enjoy exploring creative character ideas and turning references into useful 3D work. Send me your concept, and let's discuss your project.... Lee más

Habilidades

o
octavevalmont
Octave Valmont
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Modelado de personajes
I will do 3d character sculpting, anime design, game props with unity and unreal engine
Creación completa de videojuegos
I will do 3d game development, character design for game developers and streamers

Experiencia laboral

Freelance

Freelance

Freelance • 7 yrs 6 mos

3D Character Artist & Game Animation Specialis

Jul 2024 - Sep 2026 • 2 yrs 2 mos

I specialize in creating 3D characters and animation assets for game developers, content creators, and digital artists. My work covers character modeling, texturing, rigging, and animation for different creative projects. I develop stylized, cartoon, realistic, and low poly characters using 3D modeling tools. I also prepare characters for game engines such as Unity and Unreal Engine, focusing on suitable topology, basic rigging, and smooth character movement.

3D Character Modeler & Animation Artist

May 2021 - Sep 2026 • 5 yrs 4 mos

I work as a 3D character modeler and animation artist, creating custom characters for games, animation projects, videos, and digital platforms. My work includes 3D character design, realistic and stylized modeling, low poly characters, character rigging, and animation. I create game-ready characters with clean models and suitable proportions for different projects. I also work on character movements, facial expressions, and animation setups to help bring digital characters to life.