Your UI Designed in Figma, Built in Unity, Shipped in Unreal
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You've seen it before.
A game with incredible mechanics — and a UI so bad it makes people quit in the first 5 minutes.
That's not a game problem. That's a UI problem.
I'm Nolan — I design game UI in Figma and Photoshop and then go one step further and actually build it inside Unity and Unreal Engine UMG. Most designers stop at the file. I don't stop until it's live, animated and feeling exactly right inside your game.
HUDs, menus, inventory, pause screens, animated transitions — all of it.
Your players should never think about the UI.
They should only feel the game.
That's what I build.... Lee más