n
noahostettler

NoaH

@noahostettler
5.0(4)

Unity and Unreal Gameplay Programmer Bug Fix Specialist

Francia
Francés, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I am a gameplay programmer specialized in Unity and Unreal Engine. I focus on building and improving gameplay systems, fixing bugs, and creating clean, modular code. I am comfortable working on combat systems, AI behaviors, UI logic, player controllers, and core mechanics. I have contributed to a released Steam project and I am used to working in structured development environments. I prioritize clear communication, fast delivery, and efficient problem solving.... Lee más

Habilidades

n
noahostettler
NoaH
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Creación de prototipos
I will prototype gameplay mechanics in unity c sharp or unreal engine 5
5.0(3)
Corrección de errores
I will fix bugs in your unity or unreal engine project
5.0(1)

Experiencia laboral

Gameplay Programming Student

Objectif 3D • Tiempo parcial

Sep 2024 - Present • 2 yrs 2 mos

Specialized in gameplay architecture, system design, and engine-based development using Unity and Unreal Engine. Worked on multiple production-scale prototypes including AI behaviors, combat mechanics, interactive systems, and tool development. Focused on clean code practices, modular architecture, and scalable system implementation.

La_Poste

Gameplay Programmer – Serious Game Project

La Poste • Tiempo completo

Jan 2026 - Feb 2026 • 1 mo

Developed gameplay systems and interactive mechanics for a serious game commissioned by La Poste using Unity and C#. Implemented core logic, user interaction systems, and structured gameplay architecture under real client constraints and production deadlines. Collaborated within a team-based development workflow and contributed to debugging and system integration.

Gameplay Programmer

Nelli the Seer – Steam Release • Tiempo completo

Feb 2025 - Jun 2025 • 4 mos

Contributed to gameplay system development for a released Steam game using Unreal Engine 5 and C++. Designed and implemented modular interactive systems including traps, doors, and environment-based mechanics. Built reusable and scalable gameplay architecture to support level design integration and feature expansion. Worked on debugging, bug fixing, and gameplay stability improvements within a collaborative production environment using version control workflows.

4 Reseñas
5.0

(4)
(0)
(0)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    5
  • Calidad de la entrega
    5
  • Valor de la entrega
    5
1-4 de 4 reseñas
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    kurudmartin

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    I asked Noah for help with a project involving the creation of a scene in Unreal Engine, with specific requirements and constraints, along with documentation tailored to the work completed. Everything was delivered on time and met my expectations. Noah is highly professional and attentive to his clients’ needs. I highly recommend him.

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    murky246

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    everything perfect. thank you so much for your help

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    murky246

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    Working with this developer was a fantastic experience from start to finish. He created an amazing start menu for my game and perfectly understood the atmosphere and style I wanted to achieve. The quality of the work exceeded my expectations — clean design, smooth implementation, and great attention to detail.

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