n
noahostettler

NoaH

@noahostettler
5.0(2)

Unity and Unreal Gameplay Programmer Bug Fix Specialist

Francia
Francés, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I am a gameplay programmer specialized in Unity and Unreal Engine. I focus on building and improving gameplay systems, fixing bugs, and creating clean, modular code. I am comfortable working on combat systems, AI behaviors, UI logic, player controllers, and core mechanics. I have contributed to a released Steam project and I am used to working in structured development environments. I prioritize clear communication, fast delivery, and efficient problem solving.... Lee más

Habilidades

n
noahostettler
NoaH
desconectado • 
Tiempo medio de respuesta: 5 horas

Revisa mis servicios

Corrección de errores
I will fix bugs in your unity or unreal engine project
5.0(1)
Creación de prototipos
I will prototype gameplay mechanics in unity c sharp or unreal engine 5
5.0(1)

Experiencia laboral

Gameplay Programming Student

Objectif 3D • Tiempo parcial

Sep 2024 - Present1 yr 8 mos

Specialized in gameplay architecture, system design, and engine-based development using Unity and Unreal Engine. Worked on multiple production-scale prototypes including AI behaviors, combat mechanics, interactive systems, and tool development. Focused on clean code practices, modular architecture, and scalable system implementation.

La_Poste

Gameplay Programmer – Serious Game Project

La Poste • Tiempo completo

Jan 2026 - Feb 20261 mo

Developed gameplay systems and interactive mechanics for a serious game commissioned by La Poste using Unity and C#. Implemented core logic, user interaction systems, and structured gameplay architecture under real client constraints and production deadlines. Collaborated within a team-based development workflow and contributed to debugging and system integration.

Gameplay Programmer

Nelli the Seer – Steam Release • Tiempo completo

Feb 2025 - Jun 20254 mos

Contributed to gameplay system development for a released Steam game using Unreal Engine 5 and C++. Designed and implemented modular interactive systems including traps, doors, and environment-based mechanics. Built reusable and scalable gameplay architecture to support level design integration and feature expansion. Worked on debugging, bug fixing, and gameplay stability improvements within a collaborative production environment using version control workflows.

2 Reseñas
5.0

(2)
(0)
(0)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    5
  • Calidad de la entrega
    5
  • Valor de la entrega
    5
1-2 de 2 reseñas
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