I will do 3d game ready assets and environments

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nikhilkumar48
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nikhilkumar48
Nikhilkumar
Parte de la información aparece en idioma inglés.

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Need clean, optimized 3D assets that actually perform well in-engine not just look good in a turntable render?


I create game-ready 3D assets and environments, handling the full pipeline from blockout to final optimized export. Whether you need a single hero prop, a set of modular environment pieces, or a full scene, I build with production standards in mind: clean topology, proper UVs, and textures that hold up under real lighting conditions.


My toolkit:


  • Modeling: Blender, Maya, 3ds Max
  • Sculpting: ZBrush for high-detail work
  • Texturing: Substance Painter for PBR materials

What you get:


  • Game-ready assets with optimized poly counts
  • Clean UVs and proper texture baking
  • Source files + engine-ready export formats
  • Clear communication and revisions until you're happy


I treat every project like it's shipping in a real game because that's exactly the standard I hold my own work to. Send me your brief and let's build something solid.

Preferencia de estilo de entrega

Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.

Conoce a Nikhilkumar

Nikhilkumar

I will model and texture 3D game assets

  • DeIndia
  • Miembro desdesep 2026
  • Idiomas

    Hindi, Inglés
I'm a 3D artist specializing in game-ready assets and environments — from hard-surface props to stylized or realistic world-building. I work across the major 3D software (Blender, Maya, 3ds Max) and bring pieces to life with ZBrush for high-detail sculpting and Substance Painter for production-quality texturing. Whether you need a single hero prop, a modular environment kit, or a full scene built to spec, I focus on clean topology, optimized assets, and textures that hold up in-engine. I'm responsive, detail-oriented, and treat every project like it's going straight into a shipped game.

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