I will do 3d game ready assets and environments


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Need clean, optimized 3D assets that actually perform well in-engine not just look good in a turntable render?
I create game-ready 3D assets and environments, handling the full pipeline from blockout to final optimized export. Whether you need a single hero prop, a set of modular environment pieces, or a full scene, I build with production standards in mind: clean topology, proper UVs, and textures that hold up under real lighting conditions.
My toolkit:
- Modeling: Blender, Maya, 3ds Max
- Sculpting: ZBrush for high-detail work
- Texturing: Substance Painter for PBR materials
What you get:
- Game-ready assets with optimized poly counts
- Clean UVs and proper texture baking
- Source files + engine-ready export formats
- Clear communication and revisions until you're happy
I treat every project like it's shipping in a real game because that's exactly the standard I hold my own work to. Send me your brief and let's build something solid.
Preferencia de estilo de entrega
Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.
Conoce a Nikhilkumar
I will model and texture 3D game assets
- DeIndia
- Miembro desdesep 2026
Idiomas
Hindi, Inglés
Mi porfolio
FAQ
What file formats do you deliver?
FBX and OBJ standard; I can also provide native Blender/Maya/Max files on request.
Can you match my game's existing art style?
Yes — send reference images and I'll match style, poly budget, and texture resolution.
Do you handle rigging or animation?
No, I specialize in modeling, sculpting, and texturing — happy to hand off clean, rig-ready assets to your animator.
