I will do 3d model retopology, uv unwrapping, and texture baking

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nathan_zedd
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nathan_zedd
Nathan Z
Parte de la información aparece en idioma inglés.

Acerca de este Servicio

Need clean, optimized, and production-ready 3D models?


I offer professional retopology, UV mapping, and texture baking for games, animation, film, AR/VR, and 3D printing workflows.


Whether your model is high-poly, messy, scanned, or downloaded, I will convert it into a clean, organized, and fully optimized asset.


What I Offer

  •  Clean, efficient retopology
  •  Game-ready topology
  •  UV unwrapping (manual & optimized)
  •  UDIM or single UV map
  •  Texture baking (Normal, AO, Curvature, ID, Roughness, Height, etc.)
  •  High-poly low-poly baking
  •  Fix stretched UVs / overlapping UVs
  •  Retopology for characters, props, heads, creatures, weapons, clothes, etc.
  •  3D model cleanup
  •  Mesh optimization for animation, rigging, or real-time engines


Why Choose Me?

  • Clean and animation-friendly topology
  • Perfect UVs with 0% overlap (unless requested)
  • High-quality bake maps using industry tools
  • Ideal for Unreal Engine, Unity, Blender, Maya, ZBrush, and more
  • Fast delivery + detailed communication



Your model becomes lighter, cleaner, and ready for production.

Preferencia de estilo de entrega

Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.

Conoce a Nathan Z

Nathan Z
  • DeEstados Unidos
  • Miembro desdenov 2025
  • Idiomas

    Inglés
⭐ What You Will Get ✔️ A clean, optimized STL file for 3D printing ✔️ High-detail modeling (for figures, toys, characters, minis, etc.) ✔️ Correct wall thickness & printability ✔️ Solid (manifold) geometry — no floating parts, no errors ✔️ Optional separated parts for easy assembly ✔️ Quick delivery & excellent communication