
Ahad Nisar
CG Artist
Habilidades

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Experiencia laboral
CG Artist
Arthur • Tiempo completo
Apr 2021 - Apr 2026 • 5 yrs
At Arthur Technologies, I specialized in the end-to-end production of high-fidelity 3D assets and optimized virtual environments tailored for enterprise clients across diverse industries, including automotive, finance, and healthcare. My role bridged the gap between creative artistry and technical performance, ensuring seamless experiences across VR headsets, webGL, and mobile platforms. Key Contributions & Expertise Full-Cycle Asset Production: Engineered realistic 3D assets, textures, and shaders using 3ds Max, Substance Painter, and Photoshop, consistently meeting the rigorous quality standards required for architectural visualization and high-end advertisements. Technical Optimization: Acted as a subject matter expert in environment optimization within Unity3D. This included implementing texture atlasing, efficient UV pipelines, retopology, and light baking to ensure high performance without sacrificing visual integrity. Pipeline Innovation: Conducted R&D on custom Unity plugins, developing tools for LOD (Level of Detail) generation, terrain-to-mesh conversion, and Unity-to-GLB conversion for external prop usage. Strategic Collaboration: Worked directly with high-profile global clients—such as BMW, Mercedes, Accenture, and PwC—to translate complex visions into compelling visual narratives, resulting in sustained client satisfaction and repeat business. Web-GL Specialization: Managed the technical nuances of web-based deployments, including the management of browser cache memory to ensure smooth loading and interaction within optimized WebGL environments. Character Rigging: Executed efficient low-poly modeling and rigging for human avatars and characters, supporting interactive and social elements within virtual scenes.