Unity Gameplay Systems Developer FPS and AI Programming
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Sobre mí
I develop gameplay systems in Unity with a focus on FPS mechanics, enemy AI, and interactive gameplay features. I specialize in building modular systems such as:
FPS controllers and combat mechanics
Enemy AI (NavMesh-based behavior systems)
Wave spawning systems
Gameplay debugging and optimization
I focus on clean implementation, performance, and maintainable code structure in Unity projects.
If you need reliable gameplay systems or fixes, I can help you implement them efficiently.... Lee más