
Tirth G
Vetted Pro
Level 2
Software Engineer AR VR Game and Mobile App Developer
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Desarrollo de aplicaciones móviles
Desarrollo de videojuegos
Habilidades

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Experiencia laboral
Software Developer & Unity Developer & VR Engineer
Humatects GmbH
Aug 2021 - Present • 4 yrs 11 mos
Designing and developing immersive XR systems and real-time distributed platforms for aerospace, research, and industrial applications. My work focuses on transforming complex telemetry and sensor data into interactive 3D environments using Unity and OpenXR. Aerospace & Telemetry Systems • Architected an end-to-end distributed XR system connecting airborne radar to a VR ground control station using Protobuf and ZeroMQ, achieving <100ms real-time communication latency. • Developed a Unity-based radar visualization platform displaying tracked objects, telemetry streams, and situational awareness overlays. • Implemented advanced 3D operator interfaces including multi-layer radar views, mini-maps, and multi-perspective camera systems. • Optimized VR performance using LOD cascading, occlusion culling, GPU instancing, and object pooling, maintaining stable 80Hz rendering on Oculus Rift S. • Conducted live system testing during aerospace flight measurement campaigns, maintaining stable VR visualization and low-latency telemetry. XR Research & Spatial Audio • Engineered a spatial audio simulation system using HRTF models and Steam Audio SDK for immersive acoustic environments used in hearing-aid validation research. • Implemented eye and gaze tracking with HoloLens 2 API and OpenXR for Meta Quest, enabling precise spatial interaction experiments. AI, Data & Cloud Platforms • Built machine learning pipelines (TensorFlow, scikit-learn) forecasting smart-grid failures with 92% prediction accuracy. • Developed real-time data ingestion systems using NetMQ and InfluxDB with sub-500ms query latency. • Designed interactive analytics dashboards using Plotly Dash and Mapbox. • Implemented CI/CD pipelines and cloud infrastructure using AWS, Docker, GitLab Actions, and Terraform.
Master Thesis
German Aerospace Center (DLR)
Apr 2023 - Nov 2023 • 7 mos
Developed a virtual reality ground station tool for autonomous air taxi monitoring, integrating 3D radar simulation and real-time telemetry visualization. • Researched radar data simulation methods and visualization strategies in Unity. • Designed multiple 3D radar visualization techniques for monitoring airborne vehicles and telemetry streams. • Evaluated different radar architectures and data acquisition pipelines for air-to-ground monitoring systems. • Developed validation and verification frameworks for Unity-based radar simulation platforms.
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zorospy

Emiratos Árabes Unidos
The project was supposed to take 2 days, but he finished it in just 4 hours. He was extremely professional, kept me updated throughout the entire process, and was willing to make additional changes without any issues. By far, he’s the best person I’ve worked with so far.

Respuesta del Freelancer
trois222canards

España
genius. my request was quite special, and he delivered in time, and with a lot of interest in the project, showcasing attention to detail and remarkable modelling skills, as well as understanding of the further objective of the idea. highly reccomended to work with for any 3D/VR (Blender, Unity..) project.
robins_wing_ven

Estados Unidos
Absurdly fast response times and was accommodating to how I wanted to get things done. I commissioned them to help me with a networking issue on my project I haven't been able to resolve in 2 months. While everything I asked for was not addressed, in 2 days the changes made and work they did allowed...
Respuesta del Freelancer
rameen300
Cliente recurrente

Alemania
I am very happy with the professionell workstyle of Tirth, because he integrated all my wishes by the Project. He is a strong Developer and i got delivery before time. I highly recommend Tirth for any app development project.
Respuesta del Freelancer
plumick
Cliente recurrente

Estados Unidos
I like working with Tirth G. Always goes above and beyond to make sure we get the game programmed in the way I want.
Respuesta del Freelancer


