I will do 3d weapon models combat weapon art medieval spears polearm design and more

M
monroe_blas
M
monroe_blas
Monroe
Parte de la información aparece en idioma inglés.

Acerca de este Servicio

What makes a battlefield weapon truly memorable?

Often, it's not the swordit's the spear, pike, or halberd that shaped history. I create Medieval Spears and other Historical Weapons with a focus on realism, functionality, and strong Polearm Design principles.


Whether you're building a game, film project, reenactment, museum exhibit, or educational content, I can produce detailed 3D Weapon Models that bring your vision to life. Every piece of Combat Weapon Art is crafted with attention to form, proportion, and historical inspiration.


What you can request:

  • Spears Modeling and Realistic Polearms
  • Pikes Design and Halberd Modeling
  • Lance Models and Javelin Models
  • Historical Assets for multiple projects
  • Game Ready Weapons and Film Weapon Props
  • Custom Polearm Design concepts


If you already know exactly what you need, I can execute your requirements efficiently. If you're still exploring ideas, I'll help guide the direction and refine the concept before production.

My goal is to deliver Medieval Spears, Historical Weapons, and 3D Weapon Models that balance authenticity with practical use. Every Combat Weapon Art project follows a structured Polearm Design process to ensure quality resul

Preferencia de estilo de entrega

Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.

Conoce a Monroe

Monroe

Weapon Modeling, Hard Surface, And 3d Prop Modeling

  • DeReino Unido
  • Miembro desdemay 2026
  • Responde aprox. en:1 hora
  • Idiomas

    Inglés
I’m a 3D artist focused on Weapon Modeling, Hard Surface, and 3d Prop Modeling, building production-ready Game Assets that balance realism, structure, and performance. From Modular Weapons and Tactical Assets to Realistic Props and environment pieces, I handle full pipelines including UV Mapping, Texture Baking, Retopology, PBR Texturing, and Asset Optimization. You’re not just getting models, you’re getting clean, functional Game Assets designed to work in real-time. My workflow ensures every detail has purpose, every surface reads correctly, and every asset performs.

Mi porfolio