m
mohammadshooaib

Shoaib

@mohammadshooaib
5.0(15)

Level 1

3D Environment Artist, Low Poly Game Assets and Props in Blender

Pakistán
Inglés, Urdu
Parte de la información aparece en idioma inglés.
Sobre mí
Game developers don't settle for average assets — and neither do I. I'm Shoaib, a 3D Environment Artist creating low poly game assets, props, and environments in Blender. Optimized, clean, and Unity/Unreal ready. Every asset I deliver is: ✔ Clean low poly topology ✔ Fully PBR textured, UV unwrapped ✔ Unity / Unreal Engine compatible ✔ On-time with clear communication 📌 Message me before ordering — I'll confirm scope before we start.... Lee más

Habilidades

m
mohammadshooaib
Shoaib
USD 15/hora
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Utilería y objetos
I will create low poly 3d game assets and props in blender
5.0(9)
Fondos y entornos
I will create 3d game environment in blender
5.0(5)

¿Quieres trabajar por horas?

Dile a Shoaib qué necesitas.

USD 15

/

hora

Porfolio

Experiencia laboral

3d Artist

Red Studio • Tiempo completo

Apr 2024 - Present2 yrs 1 mo

Worked as a 3D Artist creating low poly models, props, and small environments for game and real-time projects. Focused on clean topology, optimized meshes, and efficient UV layouts to ensure performance-friendly assets. Responsible for: • Modeling low poly props and environment assets • Creating stylized and simple PBR textures • Preparing game-ready models for Unity and Unreal • Exporting assets in FBX, OBJ, BLEND, and GLTF formats • Maintaining optimization standards for mobile and real-time engines Collaborated on asset planning and ensured timely delivery based on project requirements.

15 Reseñas
5.0

(15)
(0)
(0)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    5
  • Calidad de la entrega
    4.9
  • Valor de la entrega
    5
1-5 de 15 reseñas
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    Amazing work from Shoaib! I would give 6 stars if I could. He didn’t just exceed expectations in the final deliverable, he was always available to make any changes required. He worked closely and collaboratively with me to ensure I had regularly updated versions of the level environment to test out in...

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