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Mishazawa
@mishazawa
Technical artist, Software Engineer
Ucrania
Inglés, Ucraniano
Sobre mí
I’m a tech artist and developer. My primary tool is Houdini, so I default to a procedural approach to problem-solving.
I like having my hands in multiple domains—from gameplay logic and rigging to shaders and lighting—and finding ways to mix them.
Habilidades

Mishazawa
desconectado •
Tiempo medio de respuesta: 17 horas
Revisa mis servicios

Utilería y objetos
I will do procedural design in houdini fx

Consulta
I will make shaders for unity shadergraph, webgl glsl, threejs
8 Reseñas
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1-5 de 8 reseñas
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Great work, super fast and exceptional quality and attention to details. I would recommend, and will be back for more. Cheers
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Amazing as always. I wish I could work with him full time.
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Very helpful, worked through multiple iterations and immediately understood the kind of tool i was asking for.
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