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Mishazawa
@mishazawa
Technical artist, Software Engineer
Ucrania
Inglés, Ucraniano
Sobre mí
I’m a tech artist and developer. My primary tool is Houdini, so I default to a procedural approach to problem-solving. But, if a quick, manual fix makes more sense for the project than a complex asset, I do that.
I like having my hands in multiple domains—from gameplay logic and rigging to shaders and lighting—and finding ways to mix them.
Habilidades

Mishazawa
desconectado •
Revisa mis servicios

Utilería y objetos
I will do procedural design in houdinifx

Consulta
I will make shaders for unity shadergraph, webgl glsl, threejs
6 Reseñas
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1-5 de 6 reseñas
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palomajimnez
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España
Amazing as always. I wish I could work with him full time.
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palomajimnez
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España
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palomajimnez
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España
Amazing, I hope I can work with him again. Thank you Misha!
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samantha_sweeth

Estados Unidos
Very helpful, worked through multiple iterations and immediately understood the kind of tool i was asking for.
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mast3rpyr0

Estados Unidos
Misha went above and beyond and worked quickly to meet my project goals, highly recommend and immediately starting more gigs for more assets!
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