m
mike_jacksonn1

Mike

@mike_jacksonn1

UE5 PCG Procedural Generation UE and Unity Developer

Nigeria
Inglés, Italiano, Alemán, Español
Parte de la información aparece en idioma inglés.
Sobre mí
I'm a Game developer specializing in Unreal Engine 5 and Unity, building Procedural generation systems, UE5 PCG Framework Solutions, Blueprint Scripting, C# development, Procedural environment, Terrain, Biomes, dungeons, road networks, modular buildings, runtime world generation and optimization. I create scalable high performance tools for game simulation, VR and open worlds, delivering clean reusable systems tailored to your project's needs with reliable communication and quality result.... Lee más

Habilidades

m
mike_jacksonn1
Mike
desconectado • 

Revisa mis servicios

Creación completa de videojuegos
I will create ue5 pcg forest generation biome foliage environment blueprint system
Creación completa de videojuegos
I will create ue5 procedural dungeon terrain generator random level blueprint system

Experiencia laboral

Senior Unreal Engine 5 PCG & Procedural Generation Developer

Studio • Tiempo completo

Jan 2021 - May 20232 yrs 4 mos

As a Game Developer specializing in Unreal Engine 5 and Unity, I design and develop procedural generation systems that help studios and indie developers build scalable, dynamic, and high-performance games. My expertise includes UE5 PCG Framework, Blueprint scripting, C# programming, procedural environment generation, forest generation, biome generation, dungeon generation, random level generation, terrain generation, open-world systems, runtime procedural generation, modular environments, foliage systems, and gameplay optimization. I create reusable Blueprint systems for procedural dungeons, random room and corridor generation, terrain and landscape generation, foliage scattering, enemy spawning, loot placement, spline tools, and world-building workflows. My solutions are optimized for performance, easy to maintain, and fully customizable to match each project's gameplay and artistic vision. Whether you're developing an RPG, survival, horror, roguelike, multiplayer, simulation, or open-world game, I deliver clean, organized, production-ready systems that reduce manual work and improve replayability. I also provide Blueprint debugging, performance optimization, procedural tool development, gameplay logic, and custom game systems to ensure your Unreal Engine or Unity project is efficient, scalable, and ready for production.