3D Artist with 2+ years of experience producing game-ready environment assets and props for shipping titles. I specialize in modular environments, PBR texturing, and optimized assets for Unity (URP/HDRP) and Unreal Engine.
Daily tools: Blender + Adobe Substance 3D Painter. Full pipeline coverage — high-to-low poly baking, clean topology, efficient UVs, LOD stages so your models drop straight into the engine.
Worked on "New Cycle" and product visualization for NOAH PMU. Clear communication, realistic deadlines. Let's build your game world.... Lee más