I will create low poly 3d game assets for unity and unreal engine

M
maybeach_dan
M
maybeach_dan
Maybeach D
Parte de la información aparece en idioma inglés.

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Are you building a game and need professional 3D assets fast?


I create game-ready 3D assets optimized for Unity, Unreal Engine, and Godot. Whether you need characters, weapons, props, or environment pieces, I deliver clean, optimized models that work straight out of the box.


What you get:

High-quality 3D model with clean, game-optimized topology

PBR texture maps (Base Color, Normal, Roughness, Metallic) in 1K/2K/4K

Export in FBX, OBJ, GLB/GLTF, or Blender native (.blend)

Compatible with Unity, Unreal Engine, Godot, and other major engines

360° turntable render so you can see the asset before integrating


I specialize in:

Low poly and stylized assets for mobile and indie games

Realistic PBR assets for AAA-style projects

Characters, weapons, vehicles, buildings, and environment props

Substance Painter texturing with professional shading


3d game assetslow poly 3d modelgame ready 3d modelunity 3d assetsunreal engine 3d model3d character model3d props for gamelow poly characterPBR texture 3d model3d environment assetsfbx 3d modelblender 3d game assetstylized 3d model3d weapon model


Not sure what you need? Message me first I'll make sure we're aligned before you place an order.

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Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.

Conoce a Maybeach D

Maybeach D

3d model Artist

  • DeNigeria
  • Miembro desdemar 2026
  • Responde aprox. en:1 hora
  • Idiomas

    Yoruba, Inglés, Francés, Español
Hello, I’m a professional 3D Model Artist specializing in high-quality, production-ready 3D assets for games, VR, animation, and 3D printing. With strong expertise in modeling, sculpting, texturing, and optimization, I create visually compelling and technically clean models that meet industry standards. Whether you need stylized characters, realistic assets, hard-surface models, collectibles, or detailed sculpts, I focus on precision, topology integrity, and clean geometry to ensure smooth workflow integration