I’m a 3D artist specializing in custom VRChat avatars, with a strong focus on furry characters and VTuber-ready models. I create made-to-order avatars using Blender and Unity with VRChat SDK3, delivering clean topology, full-body humanoid rigging, facial expressions, visemes, eye tracking, and optimized performance. I work with Poiyomi shaders and PhysBones to ensure smooth visuals and natural movement. I support VRChat PC, Quest, and streaming use, and I prioritize clear communication, reliability, and high-quality results for every client Always... Lee más