3D Asset Repair and Optimization for Games and Engines
Reino Unido
Español, Inglés, Alemán
Parte de la información aparece en idioma inglés.
Sobre mí
Most 3D models don’t cause problems until you actually try to use them.
That’s when things start going wrong animations break, meshes deform, imports fail, or performance drops.
This is where I work.
I take models that aren’t behaving properly and fix them so they can be used in real projects. That might mean cleaning geometry, correcting rigging issues, or preparing assets for game engines like Unity or Unreal.
I don’t overcomplicate the process.
Find the issue → fix it → make sure it works.
If your asset isn’t doing what you expect, I can help you get it there.... Lee más