Hi! I’m Max
I am a 3D artist working in Blender, focused on creating high-quality 3D assets and scenes.
I work with hard surface models, props, technical objects, vehicles, and custom 3D projects. My main priorities are clean topology, correct proportions, and attention to detail. I also focus on lighting and presentation to achieve a strong visual result.
I can work with references, concepts, or detailed briefs and adapt the style to your needs — realistic, cinematic, or stylized.... Lee más