m
maxbecke

Max Becke

@maxbecke

Production Ready Characters Built to Move Perform and Connect

Alemania
Alemán, Español, Francés, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
Turn a good 3D character into an asset that is ready to move, animate, and perform. I create production-ready humanoid rigs for Unity, facial rigs with blendshapes and visemes, 3D PFP collectibles, and pixel NFT collections. Each project is built around clean deformation, practical controls, smooth animation compatibility, and efficient workflows for games, streaming, and digital projects. Clear communication and dependable delivery keep every project on track from setup through final delivery. ... Lee más

Habilidades

m
maxbecke
Max Becke
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Modelado de personajes
I will rig humanoid game model for unity animation and mecanim compatibility
Montaje 3D
I will rig facial expressions visemes and lip sync for animation with any audio

Experiencia laboral

Freelancer.com

Senior 3D Character Artist and Technical Rigging Specialist Unity, VTuber and Digital

Freelancer.com • Freelance

Aug 2019 - Aug 20267 yrs

Professional 3D artist specializing in character modeling, Unity humanoid rigging, facial rigging, and digital collectible creation for games, virtual platforms, and creative projects. Delivered high-quality humanoid rigs with Mecanim compatibility, expressive facial blendshapes, visemes, and lip-sync solutions for animation and VTuber workflows. Successfully created custom 3D PFP collectibles, pixel NFT collections, and optimized game-ready assets for developers, creators, and brands. Known for combining technical precision with artistic quality, ensuring every model is optimized for performance while maintaining clean topology, efficient workflows, and production-ready standards.