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matthiasheld4

Matthias H

@matthiasheld4

Second Life 3D Clothing And Mesh Creator

Alemania
Alemán, Inglés, Español, Italiano
Parte de la información aparece en idioma inglés.
Sobre mí
Hi, Welcome to my creative space. I'm Matthias from Germany, a professional 3D mesh designer specializing in high quality Second Life clothing, custom garments, and avatar fashion. I help SL store owners, creators, and brands transform creative visions into flawless, rigged mesh items that drive sales. From clean low poly topology to precise rigged mesh, custom texturing, and fitting accessories, I engineer high performing 3D assets optimized for Second Life. Ready to elevate your virtual store with premium 3D mesh creations? Send me a message today, and let's bring your design ideas to life!... Lee más

Habilidades

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matthiasheld4
Matthias H
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Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Diseño de prendas 3D
I will create custom second life 3d clothing mesh, textures, rigging and avatar wears
Diseño de prendas 3D
I will design second life mesh clothing, 3d outfits, textures, rigging and 3d garments

Experiencia laboral

BigPassport

3D Character Asset & Rigging Specialist

BigPassport • Tiempo completo

Aug 2020 - May 2022 • 1 yr 9 mos

Led 3D character asset creation, custom wearable mesh production, and technical avatar rigging for multiplayer virtual platforms. Modeled intricate 3D clothing items, fashion accessories, and layered apparel tailored to strict vertex count budgets. Conducted precise avatar skeleton fitting and mesh deformation tuning to guarantee smooth motion across custom animations and pose sets. Produced multi channel PBR textures and alpha transparency maps for sheer fabrics and metallic hardware, delivering pristine visual quality while maintaining fast asset load times, maximum viewer responsiveness, and technical stability.

Crytivo

Lead 3D Mesh & Digital Garment Designer

Crytivo • Tiempo parcial

Aug 2017 - Jan 2019 • 1 yr 5 mos

Specialized in end to end 3D digital garment engineering, custom avatar outfits, and high performance virtual assets for interactive real time environments. Designed, sculpted, and optimized complex clothing meshes using Marvelous Designer, Blender, and ZBrush. Executed flawless bone weighted rigging, weight painting, and joint mobility calibration to eliminate mesh clipping during avatar movement. Managed low poly retopology, efficient UV unwrapping, and PBR texture baking (Normal, Roughness, Metallic) in Adobe Substance 3D to ensure optimum rendering, seamless lighting compatibility, and peak performance across virtual store ecosystems.