
Matthias Braun
3D Character Artist, Sculpting, Game Rigging, moho art Animation and 3D Printing
Habilidades

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Experiencia laboral
3D Character Rigger & Animation Artist
Freelancer
Oct 2024 - Present • 2 yrs
I focus on preparing 3D characters for movement through character rigging, skeleton setup, and animation workflows. My work is centered on making character models suitable for their intended use, whether that involves game development, animated storytelling, character demonstrations, or presentation renders. My process starts with reviewing the character model and understanding the required movements, target platform, and technical expectations. Depending on the project, the rigging workflow may involve establishing a bone hierarchy, positioning joints, setting up controls, and checking how the model deforms during movement. I pay attention to important areas such as the shoulders, elbows, hips, knees, neck, and facial features where applicable. I also work with animation requirements such as character poses, simple movement tests, and agreed animation sequences. Testing the rig helps identify deformation issues and gives the client a clearer view of how the character behaves before delivery. For game-oriented projects, I consider the target engine, export format, and the client's technical requirements when planning the workflow. I aim to provide organized files and clear communication throughout the process. My services include 3D character rigging, bone setup, skeletal animation preparation, deformation checks, pose testing, and character animation support. Final deliverables depend on the model, complexity, and project scope agreed upon with each client.
3D Modeling & Print Preparation Specialist
Self Employed
Sep 2024 - Present • 2 yrs 1 mo
I work on 3D models intended for figurines, collectible characters, miniatures, and other creative products that may be produced through 3D printing. My focus is on translating character concepts and reference images into models that suit the client's visual goals and intended production process. I begin by reviewing the design, target dimensions, preferred printing method, and any special requirements such as separate components, articulated joints, or assembly connections. These details help determine how the model should be structured and which file formats are appropriate for delivery. For suitable projects, I prepare geometry for STL or OBJ export, organize separate parts when required, and review relevant details such as wall thickness, small features, clearances, and potential mesh issues. The exact checks depend on the model and available specifications. Articulated figures and multi-part collectibles may need additional consideration for joint fit, orientation, support requirements, and assembly. I also create presentation previews to help clients review the model before final delivery. Clear communication is important throughout the process, particularly when a design needs adjustments for scale, appearance, or practical production constraints. My services include 3D printable character modeling, figurine sculpting, collectible design, mesh preparation, STL and OBJ export, and separated-part modeling. Physical prototyping, manufacturing, and guaranteed print success are not included unless separately agreed.
3D Character Artist & Digital Sculptor
Freelancer
Sep 2024 - Apr 2025 • 7 mos
I work on 3D character modeling and digital sculpting projects, transforming concepts, sketches, and visual references into detailed three-dimensional characters. My focus includes stylized characters, fantasy creatures, monsters, collectible figures, and original character concepts for games, animation, and creative projects. My workflow begins with understanding the client's references, intended use, preferred art style, and desired level of detail. I use this information to establish the character's proportions, silhouette, anatomy, facial features, clothing, and distinctive visual elements. I aim to maintain a consistent design while developing the details that make each character recognizable. I also consider how the model will be used after sculpting. A character intended for animation may require different topology and deformation considerations from a static collectible or a model intended for 3D printing. I take these requirements into account when planning the model and its deliverables. Throughout a project, I value clear communication, useful progress previews, and feedback at appropriate stages. I work to ensure the final model reflects the approved direction and agreed scope. My services include custom 3D character modeling, digital sculpting, stylized character creation, creature design, character refinement, and preparation of models for subsequent rigging, rendering, or printing workflows.