I will create 3d game environment terrain and level design in unity and unreal engine 5

M
martin_ben_
M
martin_ben_
Eric Studio
Parte de la información aparece en idioma inglés.

Acerca de este Servicio

I design and build 3D game environments across every style, genre, and engine Unity and Unreal Engine 5. From open world terrain and level design to blockouts, lighting, and full environment art, I handle the complete pipeline from concept to engine-ready delivery.


What I offer:

  • 3D environment design (stylized, realistic, low-poly)
  • Level design and blockouts
  • Terrain and landscape sculpting
  • Open world and linear level layouts
  • Foliage, prop placement, and scene dressing
  • Lighting and atmosphere setup
  • Texturing with Substance Painter and Substance Designer
  • Modeling in Maya, Blender, and ZBrush
  • Unity and Unreal Engine 5 integration
  • Performance optimization for target engine

Genres and niches covered: RPG, FPS, horror, sci-fi, fantasy, medieval, urban, cozy, survival, mobile, and VR environments.


Whether you need a single environment piece, a full level, or an entire game world built from scratch, I bring a complete art pipeline and engine ready delivery to every project.

Message me before ordering so we can scope your project accurately.

Preferencia de estilo de entrega

Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.

Conoce a Eric Studio

Eric Studio

Professional 3D Environment Artist, Game Worlds, Unity and UE5

  • DeReino Unido
  • Miembro desdejul 2026
  • Responde aprox. en:1 hora
  • Idiomas

    Inglés, Francés, Alemán
I build 3D game environments across every style and engine, stylized, realistic, low-poly, sci-fi, fantasy, horror, cozy, urban. Whatever the game needs, I build the world it lives in. Tools: Maya, Blender, ZBrush, Substance Painter, Substance Designer, Unreal Engine 5, Unity. I have been playing games my whole life, and that turned into building the worlds other people play in. Full environment pipeline: blockout, modeling, texturing, lighting, optimization for engine. Open to indie devs, studios, and solo project needs, RPGs, FPS, mobile, VR, archviz adjacent work.