Hello! I'm Markus, a specialist in creating high-quality game assets for games and Roblox.
I focus on delivering clean, optimized 3D models that are ready to be used in real projects. My goal is to create assets that not only look great but also perform well inside game engines.
• Low poly and stylized modeling
• Roblox UGC item creation
• Clean and optimized topology
• Organized UV mapping
• Advanced texturing (including PBR workflows and tools like Substance Painter)... Lee más