m
marcky_studeos

Amor

@marcky_studeos
4.9(8)

A Reliable Game Dev AND 3D Art Specialist

Estados Unidos
Inglés, Español, Árabe, Francés
Parte de la información aparece en idioma inglés.
Sobre mí
Still chasing a developer who promised the world and delivered fragments? I'm the one who actually finishes. I'm a freelance Unreal Engine 5 developer — Blueprints, C++, Niagara, Lumen, UMG/UE Widgets, environment design, full game builds. Whether you're an indie dev with a vision, a studio that needs a reliable extension of your team, or someone starting from scratch with no roadmap, I deliver clean, documented, game-ready work. What I build: Gameplay systems. VFX & Niagara effects. UI/UX & HUD. Environments & Level Design. MESSAGE ME NOW FOR TECHNICAL EXCELLENCE, CREATIVITY AND PRECISION... Lee más

Habilidades

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marcky_studeos
Amor
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Creación completa de videojuegos
I will do unreal engine game development, develop unreal engine game, ue5 blueprints
5.0(7)
Personalización
I will create unreal engine vfx in niagara particle system, unreal engine game vfx
4.0(1)

Porfolio

Experiencia laboral

Self_Employed

Freelance VFX Artist (Niagara)

Self Employed • Freelance

Oct 2022 - Present • 3 yrs 11 mos

I focus on visual effects for Unreal Engine 5 projects, building particle systems in Niagara for combat impacts, ability and ultimate effects, environmental atmospherics, and cinematic sequences. This includes multi-stage transformation effects, shockwave and explosion systems, and stylized effects tailored to a project's art direction rather than generic presets. I work closely with clients to match VFX timing and feel to existing gameplay and animation, and I'm comfortable taking a vague creative brief and turning it into something that reads clearly in motion.

Fiverr

Freelance Unreal Engine Developer

Fiverr • Freelance

Aug 2021 - Present • 5 yrs 1 mo

I work with clients on full Unreal Engine 5 game development — Blueprint systems, gameplay mechanics, environment building, and performance optimization make up the core of what I do. Alongside that, I handle VFX through Niagara, building particle systems for combat impacts, environmental effects, and cinematic moments. I also work in UEFN and Verse for Fortnite Creative projects, UMG for HUDs and menu systems, and lighting/world-building using Lumen and World Partition. Most of my work comes through long-term client relationships built on fast turnaround and clear communication, and I'm comfortable stepping into existing projects to extend or fix systems as well as building from scratch.

8 Reseñas
4.9

(7)
(1)
(0)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    4.9
  • Calidad de la entrega
    4.9
  • Valor de la entrega
    4.9
1-5 de 8 reseñas
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    Great experience start to finish. Diagnosed the issue quickly and handed over a working file with no fuss. Reliable, skilled, and easy to work with; will definitely be ordering again.

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    Not the first time working with him and surely not the last. And once again my expectations are blown out the park, honestly. Always good work, awesome communication and transparency. Very good to work with!

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