m
marcky_studeos

Amor

@marcky_studeos
4.8(5)
Estados Unidos
Inglés, Español, Árabe, Francés
Parte de la información aparece en idioma inglés.
Sobre mí
Still chasing a developer who promised the world and delivered fragments? I'm the one who actually finishes. I'm a freelance Unreal Engine 5 developer — Blueprints, C++, Niagara, Lumen, UMG/UE Widgets, environment design, full game builds. Whether you're an indie dev with a vision, a studio that needs a reliable extension of your team, or someone starting from scratch with no roadmap, I deliver clean, documented, game-ready work. What I build: Gameplay systems. VFX & Niagara effects. UI/UX & HUD. Environments & Level Design. MESSAGE ME NOW FOR TECHNICAL EXCELLENCE, CREATIVITY AND PRECISION... Lee más

Habilidades

m
marcky_studeos
Amor
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Creación completa de videojuegos
I will do unreal engine game development, develop unreal engine game, ue5 blueprints
5.0(4)
Personalización
I will create unreal engine vfx in niagara particle system, unreal engine game vfx
4.0(1)

Porfolio

Experiencia laboral

Self_Employed

Freelance VFX Artist (Niagara)

Self Employed • Freelance

Oct 2022 - Present3 yrs 9 mos

I focus on visual effects for Unreal Engine 5 projects, building particle systems in Niagara for combat impacts, ability and ultimate effects, environmental atmospherics, and cinematic sequences. This includes multi-stage transformation effects, shockwave and explosion systems, and stylized effects tailored to a project's art direction rather than generic presets. I work closely with clients to match VFX timing and feel to existing gameplay and animation, and I'm comfortable taking a vague creative brief and turning it into something that reads clearly in motion.

Fiverr

Freelance Unreal Engine Developer

Fiverr • Freelance

Aug 2021 - Present4 yrs 11 mos

I work with clients on full Unreal Engine 5 game development — Blueprint systems, gameplay mechanics, environment building, and performance optimization make up the core of what I do. Alongside that, I handle VFX through Niagara, building particle systems for combat impacts, environmental effects, and cinematic moments. I also work in UEFN and Verse for Fortnite Creative projects, UMG for HUDs and menu systems, and lighting/world-building using Lumen and World Partition. Most of my work comes through long-term client relationships built on fast turnaround and clear communication, and I'm comfortable stepping into existing projects to extend or fix systems as well as building from scratch.

5 Reseñas
4.8

(4)
(1)
(0)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    4.8
  • Calidad de la entrega
    4.8
  • Valor de la entrega
    4.8
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