I will optimize your unreal engine 5 project and fix fps drops

M
manyakstudios
M
manyakstudios
Berkay Tasagir
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The UI Radar Fix: A heavy radar system was scanning world actors and redrawing UI dots every single Tick, destroying FPS. I restructured the logic to spawn elements only once and update positions efficiently, eliminating per-frame existence checks.

Advanced Time-Slicing: A massive 3D system was causing huge FPS spikes (sudden freezes) whenever it activated. The CPU was overloaded for a fraction of a second. I implemented advanced time-slicing to distribute this heavy workload evenly across multiple frames. The result? The exact same functionality, but perfectly smooth frame times with zero stuttering or lag spikes.

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Berkay Tasagir

Unreal Engine Asset Dev

  • DeTurquía
  • Miembro desdeabr 2026
  • Idiomas

    Turco, Inglés
Hi, I'm Emin Berkay! I am a Computer Engineer and an independent Unreal Engine 5 developer. I specialize in building highly optimized, production-ready Blueprint systems and custom gameplay mechanics. Performance Optimization: Restructuring heavy code (time-slicing, render target optimizations). Bug Fixing & Debugging: I can track down, debug, and fix broken Blueprints, logic errors, and performance bottlenecks in your current project. Technical Systems: UI integration, Radar/Minimap mechanics, and retro 2.5D logic.

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