m
mansoor071

Mansoor

@mansoor071
4.3(6)

Expert Game Developer and Gameplay Engineer

Pakistán
Inglés, Urdu
Parte de la información aparece en idioma inglés.
Sobre mí
I am a professional Unreal Engine developer specializing in UE4/UE5 game development, VR experiences, multiplayer systems, and bug fixing. I help indie developers and studios bring their game ideas to life with clean Blueprint scripting, C++ logic, and optimized gameplay systems. My expertise includes: ● VR & Meta Quest game development ● Gameplay mechanics, prototypes, and full UE5 games ● Multiplayer systems and replication ● Debugging and fixing Blueprint & C++ issues ● Performance optimization for PC, mobile, and VR Let’s work together to turn your game ideas into reality! ⚡... Lee más

Habilidades

m
mansoor071
Mansoor
desconectado • 
Tiempo medio de respuesta: 4 horas

Revisa mis servicios

Creación completa de videojuegos
I will develop virtual reality VR for meta quest in unreal engine 5
4.1(5)
Creación completa de videojuegos
I will develop unreal engine 5 game, prototype, or gameplay system
5.0(1)

Porfolio

Experiencia laboral

Unreal Engine Developer

Mimar Studios • Tiempo completo

Sep 2024 - Present1 yr 8 mos

• Developed a real-time full-body tracking system in Unreal Engine by integrating OSC Server and SlimeVR trackers, capturing accurate player body position and rotation data. This enabled immersive player embodiment, natural movement replication, and precise in-game interaction across VR scenarios. • Implemented advanced character animation systems using Control Rig, Animation Blueprints, and Animation Layers, delivering fluid blending, IK adjustments, and expressive animation states to enhance realism in both player and AI characters. • Engineered a robust multiplayer architecture supporting both internet and LAN-based gameplay. Integrated Advanced Steam Sessions to allow session creation, joining, and destruction without internet dependency. Ensured seamless synchronization of all gameplay mechanics through replicated RPC calls, enhancing cooperative and competitive VR experiences. • Designed intelligent AI frameworks leveraging Behavior Trees, EQS, and custom task nodes. Implemented complex Enemy AI and Vehicle AI with reactive states such as patrolling, crouching, laying down, shooting, hiding, and flanking. AI behaviors adapt dynamically to player presence, ensuring challenging and lifelike encounters. • Developed a high-fidelity VR gunplay system for Oculus Quest 3, achieving precise weapon tracking with smooth hand-to-gun alignment. Designed responsive gun handling with recoil, reload, and ammo systems powered by hardware integration. • Integrated real-world hardware into VR gameplay by implementing Serial Port communication with custom PCB boards. Collaborated with embedded engineers to capture data signals, enabling physical recoil, reload detection, and ammo feedback for maximum realism. • Created a persistent save system to store player progress, inventory, and game state, ensuring continuity across sessions. Implemented both blueprint and C++ logic for scalable future expansion.

Unreal Engine Developer

Algoryte • Tiempo completo

May 2023 - Sep 20241 yr 4 mos

• Developed a VR Car Configurator for Oculus Quest 2 with customization of exteriors, interiors, rims, and environments. • Implemented a dynamic weather system (rain, fog, day/night) with Niagara and Blueprints for immersive realism. • Optimized performance on Quest 2 by profiling assets and rendering to maintain stable FPS. • Created and published Snapup AR on Google Play Store with multiple interactive AR mini-games using real-time spawning and floor detection. • Integrated Varest API & MongoDB for real-time player data sync (scores, campaigns, achievements). • Implemented a secure login system with user accounts, leaderboards, and progress tracking. • Integrated Google Ads SDK for monetization with balanced gameplay flow. • Developed an immersive pixel streaming experience in Unreal Engine, enabling high-fidelity remote 3D interaction. • Engineered interactive systems (elevators, doors, triggers) within pixel streaming environments to enhance user engagement.

6 Reseñas
4.3

(5)
(0)
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(1)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    4.3
  • Calidad de la entrega
    4.3
  • Valor de la entrega
    4.2
1-5 de 6 reseñas
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