I am an Unreal Engine developer focused on gameplay programming with Blueprints and C++. I build modular systems such as interactions, inventory logic, objectives, character mechanics, UI integration, reusable components, and performance-focused improvements.
I am also developing Stillness Below, a first-person horror game set in an abandoned hospital. My focus is clean implementation, maintainable systems, and mechanics that feel good in actual gameplay.
Message me before ordering so I can review your requirements.... Lee más