I am a 2D game developer experienced in building offline and multiplayer games, both local and online. I develop games for Android, iOS, Windows, Linux, macOS, and Web (HTML5), including instant games for platforms like Facebook.
I work with gameplay mechanics, physics, camera systems, data saving, and multiplayer synchronization (host/client, WebSocket). My focus is delivering optimized, scalable, and well-structured games, from prototypes to complete projects, always tailored to the client’s idea.... Lee más