Unreal Engine Developer Gameplay systems and combat
Reino Unido
Inglés
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Sobre mí
I am an Unreal Engine developer focused on building gameplay systems using blueprints.
I specialise in simple melee and ranged combat systems, as well as core gameplay features such as health systems, damage, triggers, and basic AI behaviour.
I aim to create clean, working systems that are easy to understand and build upon, especially for beginners or small projects.
I am always focused on clear communication and delivering reliable results.... Lee más