l
logicaldragon

Tom

@logicaldragon

Unity and Unreal Shader Engineer, HLSL GLSL and Real Time Graphics

Estados Unidos
Parte de la información aparece en idioma inglés.
Sobre mí
I build and optimize graphics and engine systems for games and real-time apps, and fix slow or broken projects. Twenty years includes Candy Crush Soda Saga at King (90M+ players), Angry Birds 2 at Rovio, and Novus Aeterno, a distributed C# server network that drove a million agents. I work in HLSL and GLSL across Unity HDRP and URP, Unreal, and WebGL. I profile frame time and draw calls on real hardware and report before and after results. I also rescue inherited or unfinished codebases. Every engagement has a defined scope and fixed price. I am clear about work I have not shipped.... Lee más

Habilidades

l
logicaldragon
Tom
desconectado • 

Revisa mis servicios

Ayuda/Consulta
I will diagnose your slow, broken, or inherited codebase and tell you what is wrong
API e integraciones
I will integrate a resilient API feature into your existing app