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liora_dane

Liora Dane

@liora_dane

Character Designer and Illustrator for Games, Comics and Virtual Worlds

Estados Unidos
Inglés, Alemán, Español, Francés, Italiano
Parte de la información aparece en idioma inglés.
Sobre mí
Hi, I'm Liora, an artist driven by creativity, imagination, and a love for visual storytelling. I enjoy exploring artistic styles, trying new ideas, and creating visuals that express personality, emotion, and individuality. To me, art is more than making pictures; it's about sharing ideas and bringing imagination to life. I value creativity, attention to detail, and clear communication. I'm always learning, refining my skills, and understanding the vision behind each idea. I'm open to creative collaborations and new challenges. Have an idea to bring to life? I'd love to hear about it!... Lee más

Habilidades

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liora_dane
Liora Dane
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Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Ilustraciones
I will draw custom furry art, fursona, feral oc, and anthro character reference sheets
Avatares de Vtuber
I will create live2d anime character for vtuber,vrchat avatar anthro and 3d vroid model

Experiencia laboral

Self_Employed

Self Employed

Freelance • 1 yr 1 mo

3D Anthro Character Modelling

Jul 2026 - Present • 3 mos

I created a 3D anthropomorphic character based on the client’s reference images and design requirements. I took time to understand the character’s species, colours, physical features, and personality to make sure the final model stayed true to the original design. During modelling, I paid close attention to the animal features, body proportions, ear placement, tail, paws, and facial expressions to give the character a natural look and a distinct personality. I also made sure the character’s overall shape and proportions suited its intended use. Throughout the project, I shared progress renders with the client, listened to their feedback, and made adjustments where needed. I focused on delivering a polished, fully rigged 3D anthro character that captured the client’s vision while meeting the technical requirements of the project.

3D Game Asset

Jun 2026 - Present • 4 mos

I created 3D weapon models based on the client’s concept art and style guides, making sure each design matched the visual style of their game. I studied the reference images carefully to understand the weapon’s shape, mechanical details, materials, and overall appearance before starting the modelling process. I paid close attention to the smaller details, from blade edges and weapon grips to surface textures and wear. I also worked on clean geometry, UV layouts, and materials to help ensure the models were suitable for game development. Throughout the project, I shared progress renders and wireframes with the client, listened to their feedback, and made adjustments to match their expectations. I focused on delivering well crafted 3D weapon assets with optimised polygon counts, correctly positioned pivot points, and PBR textures for integration into Unity or Unreal Engine.

Webtoon Illustration Commission

Apr 2026 - Present • 6 mos

I worked on 2D illustrations for manhwa and webtoon projects, focusing on clear storytelling, expressive characters, and artwork that brings each scene to life. I worked closely with the client to understand their scripts, character sheets, and reference images, turning their ideas into engaging comic panels. I paid attention to character expressions, poses, backgrounds, and lighting to make sure each scene captured the right mood and emotion. I also considered the vertical layout of webtoons, making sure the panels flowed naturally and remained easy to follow on mobile screens. Throughout the project, I shared sketches and draft panels with the client, listened to their feedback, and refined the artwork to match the intended style. I kept the characters and illustrations consistent with the project's visual direction and prepared the final pages with clean line art and professional colouring, ready for digital publishing.