I will create and fix facial rigging and 52 arkit blendshape


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Welcome, Serious Buyers!
Are your facial blendshapes, expressions, or rig connections not working properly?
I provide professional facial rigging and blendshape fixes in Autodesk Maya. I can repair broken expressions, facial deformations, blendshape targets, and rig connections to help make your character clean, stable, and ready for animation.
What I Can Fix:
- Blendshape setup and cleanup
- Broken or missing blendshape targets
- Facial rig connection issues
- Facial deformations and mesh problems
- Expression corrections
- Facial animation testing
- Maya scene cleanup and optimization
- Character rig integration
- 52 ARKit blendshapes
Suitable For:
- Game characters
- Realistic characters
- Stylized characters
- MetaHuman characters
- VTuber avatars
- Mocap projects
- Film and animation
Why Choose Me?
- Experienced Maya facial rigger
- Professional and clean workflow
- Attention to detail
- Fast and clear communication
- Production-ready results
- Reliable delivery
Send me your Maya file, character details, or a description of the issue before ordering. I'll review your project and recommend the best solution.
Conoce a Jackson
professional 3d character artist
- DeEstados Unidos
- Miembro desdemay 2026
- Responde aprox. en:5 horas
Idiomas
Inglés, Español, Francés, Alemán, Árabe
FAQ
Can you fix broken facial blendshapes in Maya?
Yes, I can repair broken, missing, or incorrectly working blendshapes and facial targets.
Can you create 52 ARKit blendshapes?
Yes, I can create, fix, and set up 52 ARKit blendshapes for facial animation and mocap.
Can you fix facial rigging problems?
Yes, I can troubleshoot facial rig connections, deformations, expressions, and animation issues.
Will the facial rig be ready for animation and mocap?
Yes, I can prepare the facial setup for animation, facial mocap, and other compatible workflows.

