I will convert 3d models into vrchat avatars, garry mod, l4d2, hl2, tf2, cs2 and mmd

K
kingsly106
K
kingsly106
Atticus Heber O
Parte de la información aparece en idioma inglés.

Acerca de este Servicio

Turn your 3D models into fully functional avatars or playermodels for VRChat, Garrys Mod, L4D2, HL2, TF2, CS2, and MMD.


I specialize in converting and optimizing models with proper rigging, clean textures, and smooth performance. I fix common issues like broken rigs, missing textures, poor optimization, and models not working in-game.


What I offer:


  • Model conversion to avatars/playermodels
  • Texture fixing & material setup
  • Rigging (if needed)
  • Optimization for better performance
  • Full in-game setup & testing


Problems I solve:


  • Broken or incompatible models
  • Missing textures
  • Laggy performance
  • Rigging/animation issues


How I work:


  • I review your model, fix and optimize it, then fully set it up and test it for your target platform.


What you get:


  • A ready-to-use avatar with improved visuals, smooth performance, and full compatibility.


Why choose me:


I focus on quality + performance, with proper testing, fast delivery, and clear communication.


Ready to start?

Message me now and lets bring your model to life!

Preferencia de estilo de entrega

Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.

Conoce a Atticus Heber O

Atticus Heber O

Expert 3D Character Artist Realistic and Stylized Models

  • DeNigeria
  • Miembro desdemay 2024
  • Última entrega2 años
  • Idiomas

    Portugués, Inglés, Español
I’m a professional 3D Character Artist specializing in designing high quality characters for games, animation, film, AR/VR. With expertise in 3D character modeling, sculpting, texturing, rigging, and animation, I bring ideas to life with both stylized and realistic designs. Whether you need a 3D game character, a cartoon style character, or a photo realistic human or creature, I focus on clean topology, detailed textures, and optimized models ready for any production pipeline.

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