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kelvinbalsi

Kelvin B

@kelvinbalsi

3D Character, Animal, and Creature Artist

Francia
Francés, Inglés, Español, Luxemburgués
Parte de la información aparece en idioma inglés.
Sobre mí
I’m a 3D Character & Creature Artist creating high quality, game ready models for games, animation, Film, cinematics, and 3D printing. I specialize in realistic and stylized characters, creatures, alien monsters, hybrids, horror and sci-fi designs. I deliver clean topology, animation ready, dynamic rigging, PBR texturing, and optimized UVs for Roblox, Unreal Engine and Unity and other game modding community (Skyrim, Ark Survival, Fall Out etc ). You’ll get high quality renders, fully rigged characters, and 3D printable watertight models with strong attention to detail and performance.... Lee más

Habilidades

k
kelvinbalsi
Kelvin B
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Modelado de personajes
I will do 3d animal model, 3d creature, monster, dragon, alien for game and animation
Modelado de personajes
I will create stylized, realistic, or fantasy 3d creature, animal model and 3d monster

Porfolio

Experiencia laboral

GitHub

3D Characters (Animal, Creature, Monsters)

GitHub • Tiempo parcial

Apr 2025 - Dec 20258 mos

As part of a game development team managed through GitHub, I worked on a large-scale survival game project where I was responsible for creating many of the characters and creatures that populated the game world. My role involved designing and producing a wide variety of 3D assets, including playable heroes, villains, NPCs, wildlife, fantasy creatures, monsters, and boss characters. Throughout the project, I handled the complete character production pipeline for many of the game's assets, from 3D modeling and sculpting to texturing, optimization, and rigging. Each character was developed with gameplay requirements in mind, ensuring they were visually appealing, animation-ready, and optimized for real-time performance. The project required creating creatures with unique silhouettes, believable anatomy, and distinct personalities that helped bring the game's world and narrative to life. Working within a GitHub-managed team environment strengthened my ability to collaborate efficiently with developers, animators, designers, and project leads. I regularly integrated feedback, maintained organized asset workflows, and ensured compatibility between character assets and the game's technical requirements. This experience significantly enhanced my skills in character creation, creature design, topology optimization, PBR texturing, and rigging for games. It also improved my understanding of production pipelines, teamwork, version control workflows, and the importance of balancing artistic quality with performance requirements. The project provided valuable hands-on experience creating production ready assets that contributed directly to an immersive survival gaming experience.